she clearly died from the bird broo, anyways good game but i wish that you didnt walk slow asf
A downloadable Wandering for Windows
you are in love with a wonder, but a tragedy strikes, so you must wander to find your wonder.
and perfect dificulty.
windows 64 recomended
Bonus content includes
ue4 lut filters
wallpapers in hd
early game demos and development
thank you to all the people that helped me so far and i hope to continue making great things with great artists
music by - domosis & zay the ronin
SOCIAL MEDIA -TWITTER
FULL SOUNDTRACK - SOUNDCLOUD
|Made with||Unreal Engine, Blender, Adobe Photoshop, FL Studio|
|Tags||3D, artgame, Atmospheric, Colorful, Cute, Low-poly, Short, Singleplayer|
|License||Artistic License 2.0|
|Average session||About a half-hour|
|Inputs||Mouse, Xbox controller|
|Accessibility||High-contrast, One button, Textless|
|Links||Discord, Twitter, Soundtrack|
- THE GAME IS FINALLY OUTMar 06, 2020
- Wandering launch in 20 hours + discord launch partyMar 05, 2020
- Beutiful level5 unlocked and more #3 patch notesJan 24, 2020
- BIG UPDATE GAMEPLAY IMPROVMENTS SAVE SYSTEM BETTER VISUALS ETC patch #2Jan 16, 2020
- REWORKED MUSHROOM LEVELJan 14, 2020
- Patch Notes #1Jan 11, 2020
- WANDERING DEMO OUT NOW!!!Jan 10, 2020
- ALLMOST DONE!! releasing the game tomorrowJan 09, 2020
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IT IS VERY COOL!
BUT IT'S VERY LAGGY!
ah sorry about the lag this game is quite heavy what are you specs
LOW SPEC PC : -4GB RAM, No graphic card, Intel core i3 7th Gen Processor
im suprized it still ran the requirements are around 8gb ram wich is standart in modern computers and laptops the processor is a bit old but im very amazed that you could still play the game i guess its not so badly optimized after all <3
This is a very lovely and peaceful game! I feel like it would be something I would want to site in a cool dark room and relax while playing this. The colourfulness and sound reminds me to some degree of Flow. Few suggestions: 1) The mouse movement was a bit strange for me and would prefer it to feel differently 2) The first "level" was a bit slow, I think you could shorten it up just a little bit and still give lots to the player. Until I got into the cave I wasn't as interested, but became even more interested and found it more enjoyable once I was climbing the mushrooms! 3) A quick description of what the orbs mean. It took me just before the cave to figure it out. 4) Maybe instead of orbs, what if the level elements acted as the orbs themselves. Not exactly sure how, but would help bring even more life to the levels, keeping the following feeling fresh and interact.
thank you so much for the kind words and suggestions, im indeed quite inspired by the art director of "that game company" games like journey flower and abzu i was very inspired to make a game with a similar peaceful feel cuz its just so plesant to play those games i will modify the way the wings work so its more clear what the orbs do thank you
Looks pretty. Can't wait to see more